WindowManager even allows you to lock the position and size of any window.Configurable rules for moving or sizing only, activating, closing windows, etc.Supports explorer windows, programs, dialogs, etc.Remembers and restores the position and size of your programs and windows.With WindowManager, you can also minimize most windows in the system tray. Advanced actions for typing text into windows, pressing keys, clicking mouse buttons, etc. Resolve the captcha to access the links Registered members dont get captcha. Explore more on System Tools Related files.Powerful trigger system for profile switching.Minimize windows to the system tray area.Technical Details and System Requirements.Supported OS: Windows 11, Windows 10, Windows 8.BluffTitler 16.4.0.2 - Completely revised installer templates - Glow maps accessible in the MEDIA > Change texture. dialog - Support for GLB models with ambient occlusion maps - Support for GLB models with roughness maps - Support for GLB models with metalness maps - Support for GLB models with glow maps - Support for GLB models with animated morph targets - Scale model joints with SX properties - Animation blending. Learn more - Physically based rendering (PBR) - Soft shadows - Support for STL models - Glow icon on model thumbnails in file dialog - Glow checkbox in Layer > Active layer properties. dialog to make the whole layer glow - 1 new style in sketch layer: Escalator - 3 new properties in camera layer: Glow intensity, Glow range & Glow colour - 2 new properties in model layer: Glow & Joint explosion - 1 new property in sketch layer: Escalator speed - 5 new effects: ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly - 2 new special URLs in MEDIA > Change texture. dialog: glowmap & prevframe - Number of textures per layer increased from 4 to 5 - Model textures are now rendered as thumbnails in the MEDIA > Change texture. dialog - Possibility to clear model texture. Learn more - Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures.
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