then Once thats done I start sending them to fully staff one of the diners, then water plants and finally med bays. As I get more people trained and freed up I send people to the power plants first. The middle power plants have 2 people each and the left power plants have 1 person each just to keep them producing and have the rooms occupied in case of fires/rad roaches so other dwellers can be dragged in to help as needed to combat the incidents. And the single sized training rooms in the middle.ġst: Vault door>Storage room>Radio roomĢnd: Storage rooms *til I get the Garden & Nuka-cola factoryĤth: Power Plants *Will be turned into Nuke Reactors and relocated as Progress is made.ĩth:Weapon workshop>Training room>Training room>Outfit Workshopġ0th:Theme WorkShop>Training room>Training room>3-wide Training roomġ1th:Bunch of Elevators>Training room>Training room>Bunch of Elevators *to close off the inhabited section and keep molerats going in through the one room only for the Molerat Objectives.ġ2th: Dirt>More elevators>Dirt *to finish closing off the inhabited section and keep molerats going in through the one room only for the Molerat Objectives.ġ3th: Dirt *to keep the Rad Roaches and Fires from jumping past the elevators into the next level of elevators and rooms.ġ4th: Elevators *Mole Rat barrier all the way across.Ģ2nd: Storage>Overseers Office>StorageĢ3rd: Power Plant>Barber Shop>Power Plant *Temporarily located PPs to store extra power til I get more people to negate the rad Scorpions and make space for future Living Quarters as the need arises.Ģ4th: Temporary Elevators to hold space for future Living Quarters>Living quarters>Living QuartersĢ5th: Elevators all the way across *May be converted to Storages later or Stim-pak/Radaway rooms.Īt first All power rooms were maxed and I had 2 of the 3-wide rooms on the far right fully staffed with dwellers in the best STR gear I have at the moment and with maxed STR trained. Except the top where the Vault door is 2 Wide. Floors are mostly in a 3 Wide>2 Wide>3 Wide format.
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The snowy Summit map has also been added. Season 2 brings winter-themed rewards alongside new characters and other holiday-themed content. Raid Mode places you in the Shi No Numa map where teammates also try to survive against zombie hordes but with different objectives. Survival Mode sends hordes of the undead to your base where your goal is to cover up entry points, take down zombies and survive as many rounds as possible. Season 2 Update for Call of Duty Mobile Is HereĬall of Duty Mobile received its biggest update since it launched last month with the inclusion of two new zombie modes and the start of Season 2. Here’s what else is happening in the world of mobile games: Candy Crush Soda Saga was responsible for $85 million of this figure. King continues to see success come from its Candy Crush series, as the four titles amassed $381 million in Q3 2019 alone. The game also proved popular in India, which accounted for 50 million first-time installs. made up the bulk of installs with 68 million. A game show based on the franchise aired briefly on CBS in 2017.Ĭandy Crush Soda Saga boasts more than 410 million first-time downloads. The success of both games led to a third game known as Candy Crush Jelly Saga in 2016, and a fourth follow-up, Candy Crush Friends Saga, in 2018. Originally released in October 2014, Candy Crush Soda Saga is the sequel to Candy Crush Saga, the mobile puzzle game that first debuted in 2012. Great Britain accounted for the second-most revenue, contributing 7 percent to the overall figure. market, which made up 55 percent of total revenue, or $1.1 billion. The majority of spending came from the U.S. Mobile Games Hotspot is a curated weekly roundup of the top stories in gaming on-the-go.Ĭandy Crush Soda Saga hit a milestone this week as developer King announced the popular mobile game passed $2 billion in lifetime revenue, according to analytics firm Sensor Tower. |
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